![]() ![]() With customizable tools that can shape, texture, and paint virtual clay in real time with instant feedback, you’ll have unprecedented access to an endless range of precise digital creations. ZBrush sets the industry standard for digital sculpting/painting. It is almost beyond doubt now that T Rex must had had quite extensive feathers. The All-In-One Digital Sculpting Solution Designed for the Pursuit of Art. Basically the art practice or skill’s involved in both are going to be the same.Īlso if you are doing T rex. One is to mask off the scales by hand, then use the Clay brush to bring the new scales up. But I see very little in the raw micro bump mapping detail that couldn’t be achieved with careful and skillful grey scale bump map painting. The examples you posted are also rendered with color and spec maps. ZBrush is still very much it’s own unique thing. But then again nothing else out there currently is. But it is not going to be as fluid and fast as working with ZBrush at the same high level. Also most in CGI ( including me ) managed without the ZBrush workflow for many years and were to able to do good professional work as well.īlender is capable now of getting to some of these ZBrush high detail levels with sculpting with a high spec machine. But its certainly not the only way and sometimes not the best or most logical way in the time. You get to see the work in process as a 3d object/render. It’s just mostly seen as a more intuitive workflow these days to sculpt this stuff in ZBrush as it can handle the detail so easily. For this week's 80 Level Digest, we collected some informative tutorials, educational materials, and useful resources that will help you set up high-detail creature scales in ZBrush. So the end result is basically the same anyway. 80 Level Digest: Great Resources for Sculpting Scales in ZBrush. You would be using these grey scale images to sculpt micro texture details into the mesh then capturing them as normal maps or grey scale bump maps. He shares how to block out a creature based on these references and reveals how to sculpt natural-looking shapes using ZBrush. These are greyscale images used for sculpting high frequency detail. If you are working in ZBrush then you would most likely be using alphas for this. ![]() It’s just another way to reach the same end result. If you go the macro detail sculpting route then the finer scale patterns and modeling will just be converted to a bump map anyway. There is no make cool scales button anywhere in any software. A lot of it is actually simply down to just old fashioned artistry. ![]()
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